As you all may know, I have a bit of experience in 3D modelling and animation in the past. A few of my readers may also know that I was once in a club as a child called the Ansett Starship Crew. Being born in Northern Ireland and coming to Australia on a big plane, […]
I was thinking the other day, how I could I make some quick little wins for some eLearning solutions, so I could maybe modulise and integrate into some solutions. I thought of minigames. For those that don’t know, a minigame is a simple game created to provide variety and represent simple activities. From my research many minigames are based on or are variations of classic arcade and classic home console games. Let me clarify, a microgame is a minigame that takes seconds to play. Half of the challenge of microgames is learning how to play them within the short time allotted. Warioware and the likes in Mario Party are compilations of microgames.
Been reading a book called Learning by Doing by Clark Aldrich. Even though many of the examples in the book come from industry and the military, his frameworks allow those examples to be translated into higher education. I liked it because it had guidelines for developing and implementing simulations in real-life. I thought I would share with you all my findings.
From my experience and observation, a lot people lately (the last 2 years or so) have been throwing the whole “gamification” and “simulation” terms around in the eLearning community. As some of you know, I have been into this sort of stuff for a bit longer than this (5+ years) so I would like to help some of those newbies out there, what these terms are and how to appropriately use them.
It is a known fact that scenarios have become one of the prevalent ways to bridge the gap between users and designers. They are short fictional narratives that describe a use situation and the interaction between users and proposed systems, and can be used to discuss and picture different kinds of future-use situations of technology.
As you all know, probably from reading my blog often enough, simulations as a learning mechanism has been employed for many years in various forms (from flight simulators to business simulations) and is getting more popular weekly. Games are now quickly gaining ground as legitimate learning experiences also. It is important that eLearning designers and […]
As you all may know, I will be working on developing an e Learning training courses for a CMS software application implemented within a division of the company I work for using Adobe Captivate 5. If you are familiar with Adobe Captivate then you are familiar with “Assessment Simulations.” I love assessment simulations because they […]