November 24, 2015
by Campbell
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Mini game tips

I was thinking the other day, how I could I make some quick little wins for some eLearning solutions, so I could maybe modulise and integrate into some solutions. I thought of minigames. For those that don’t know, a minigame is a simple game created to provide variety and represent simple activities. From my research many minigames are based on or are variations of classic arcade and classic home console games. Let me clarify, a microgame is a minigame that takes seconds to play. Half of the challenge of microgames is learning how to play them within the short time allotted. Warioware and the likes in Mario Party are compilations of microgames. Continue reading

October 23, 2015
by Campbell
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Learning by Doing with simulations

Been reading a book called Learning by Doing by Clark Aldrich. Even though many of the examples in the book come from industry and the military, his frameworks allow those examples to be translated into higher education. I liked it because it had guidelines for developing and implementing simulations in real-life. I thought I would share with you all my findings. Continue reading

Office Simulation

May 28, 2015
by Campbell
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Games vs Simulations

From my experience and observation, a lot people lately (the last 2 years or so) have been throwing the whole “gamification” and “simulation” terms around in the eLearning community. As some of you know, I have been into this sort of stuff for a bit longer than this (5+ years) so I would like to help some of those newbies out there, what these terms are and how to appropriately use them. Continue reading

Scenario based learning example.

April 16, 2015
by Campbell
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More on scenario based learning

It is a known fact that scenarios have become one of the prevalent ways to bridge the gap between users and designers. They are short fictional narratives that describe a use situation and the interaction between users and proposed systems, and can be used to discuss and picture different kinds of future-use situations of technology. Continue reading