I was thinking the other day, how I could I make some quick little wins for some eLearning solutions, so I could maybe modulise and integrate into some solutions. I thought of minigames. For those that don’t know, a minigame is a simple game created to provide variety and represent simple activities. From my research many minigames are based on or are variations of classic arcade and classic home console games. Let me clarify, a microgame is a minigame that takes seconds to play. Half of the challenge of microgames is learning how to play them within the short time allotted. Warioware and the likes in Mario Party are compilations of microgames.
A lot of people know about the Albert Einstein famous E=MC2 formula. But here is a formula for learner engagement that I came across on my research, that I found pretty cool. E=MC5 The formula appears in an article by Gregg Collins in the Spring issue of Training Industry magazine titled How Games Drive Learning. […]
Today I thought I would talk a little bit about this elusive concept of “fun.” Games, we are told, are supposed to be fun. The role of a eLearning designer is, in most cases, to take something and make it fun. I use the word “fun” a lot and I usually enclose the word “fun” […]
Before the MDA Framework was written, the terms “mechanics” and “dynamics” were already in common use among designers. The term “aesthetics” in this sense had not, but has gained more use in recent years.
From my experience and observation, a lot people lately (the last 2 years or so) have been throwing the whole “gamification” and “simulation” terms around in the eLearning community. As some of you know, I have been into this sort of stuff for a bit longer than this (5+ years) so I would like to help some of those newbies out there, what these terms are and how to appropriately use them.
Some people get it with comic books, some in music shops. I don’t know how to pinpoint it, but there is just something special that I get when I go in to a board game shop versus browsing online. Don’t get me wrong I spend time online looking at games, which I thoroughly enjoy. But it is hard to compare photos of games to actually holding the box in your hands.
As you all know, probably from reading my blog often enough, simulations as a learning mechanism has been employed for many years in various forms (from flight simulators to business simulations) and is getting more popular weekly. Games are now quickly gaining ground as legitimate learning experiences also. It is important that eLearning designers and […]
Came across this site just recently called the Games and Simulation for Healthcare Library and Database. This website aims to provide a portal and network to meet the needs of clinicians, researchers and educators in the healthcare community who want to integrate games and simulation into their scholarship and patient care strategy. This resource also […]