Learning by Doing with simulations

Been reading a book called Learning by Doing by Clark Aldrich. Even though many of the examples in the book come from industry and the military, his frameworks allow those examples to be translated into higher education. I liked it because it had guidelines for developing and implementing simulations in real-life. I thought I would share with you all my findings.

Rewards

I have been reading a lot on game mechanics lately (in order to integrate some forms of ‘gamification’ into my eLearning projects) and found that to make great games compelling, the player’s experience and expertise needs to change over time and in meaningful ways. Games dole out just the right amount of challenge and learning […]

Games vs Simulations

Office Simulation

From my experience and observation, a lot people lately (the last 2 years or so) have been throwing the whole “gamification” and “simulation” terms around in the eLearning community. As some of you know, I have been into this sort of stuff for a bit longer than this (5+ years) so I would like to help some of those newbies out there, what these terms are and how to appropriately use them.

Scenarios

CYOA

A big part of my work as both a UX and an Instructional Designer is creating scenarios. Scenarios are awesome ways to engage people, promote their decision making skills, and to help them apply the acquired knowledge through practice. Scenarios, in the case of eLearning, (my forte) can help students get the idea of different […]