I was thinking the other day, how I could I make some quick little wins for some eLearning solutions, so I could maybe modulise and integrate into some solutions. I thought of minigames. For those that don’t know, a minigame is a simple game created to provide variety and represent simple activities. From my research many minigames are based on or are variations of classic arcade and classic home console games. Let me clarify, a microgame is a minigame that takes seconds to play. Half of the challenge of microgames is learning how to play them within the short time allotted. Warioware and the likes in Mario Party are compilations of microgames.
A lot of people know about the Albert Einstein famous E=MC2 formula. But here is a formula for learner engagement that I came across on my research, that I found pretty cool. E=MC5 The formula appears in an article by Gregg Collins in the Spring issue of Training Industry magazine titled How Games Drive Learning. […]
Been reading a book called Learning by Doing by Clark Aldrich. Even though many of the examples in the book come from industry and the military, his frameworks allow those examples to be translated into higher education. I liked it because it had guidelines for developing and implementing simulations in real-life. I thought I would share with you all my findings.
I remember the first time I heard the term SCORM in the days of university when I did the subject Learning and Instructional Design. I remember all these weird acronyms and names like AICC, CMI, SCO, XML, ECMAScript, manifest, packaging, and API. Just so happens I have to know most of that stuff for my […]
From my experience and observation, a lot people lately (the last 2 years or so) have been throwing the whole “gamification” and “simulation” terms around in the eLearning community. As some of you know, I have been into this sort of stuff for a bit longer than this (5+ years) so I would like to help some of those newbies out there, what these terms are and how to appropriately use them.