VR

March 30, 2017
by Campbell
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Virtual and Augmented Reality

Virtual reality (VR) refers to the computer-generated simulation of a world, or a subset of it, in which the user is immersed. It represents the state of the art in multimedia but concentrates on the visual senses. VR allows the user to experience situations that are too dangerous or expensive to enter ‘in the flesh’. Read more here. Continue reading

March 8, 2017
by Campbell
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Learning Theories

Working in the eLearning scene the last ten plus years I have been with a lot of companies who do not fully understand how people “learn”. I was fortunate that I did a psychology subject at university that covered this very topic. Basically, there are four main categories or frameworks under which learning theories fall: behaviorism, cognitivism, constructivism and transformative. Behaviorism focuses only on the objectively observable aspects of learning. Cognitive theories look beyond behavior to explain brain-based learning. And Constructivism views learning as a process in which the learner actively constructs or builds new ideas or concepts. Transformative theory is a slightly complex based on all of the others. For those interested, I have written a bit more on each one below. Continue reading

Choose your own adventure

February 24, 2017
by Campbell
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Choose your own adventure

Remember the Choose Your Own Adventure books that allowed us to take stories into our own hands and decide the fate of the characters? I guess, I am a child of the 80’s, so I guess I was fortunate to own a few. Even though the outcomes were predetermined, this made me as a reader feel more invested and interested in the story. Well, at work recently, I have been working with some Subject Matter Experts (SME) on how to better engage with the students with some of their content I am helping develop with them……Click to read more. Continue reading

February 9, 2017
by Campbell
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More Gamification Thoughts

From what I have been reading lately, the concept of play is that play is optional, so for something to truly be play-based, a learner needs to be able to choose not to play. I believe that if a facilitator chooses to add a game layer to the curriculum, it could be difficult for a student to not be part of the game layer and participate in class in a more traditional way. Continue reading

Vocational Education

January 19, 2017
by Campbell
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Intro to VET in Australia

Lately, I have been working in the VET sector, and for those international people who read my blog, I thought I would write a quick overview to help de-mystify what VET is. Generally, in Australia, after people complete their compulsory schooling, their main choices for furthering their education are Vocational Education and Training (VET), University or Apprenticeships/Traineeships. Continue reading

December 6, 2016
by Campbell
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Authoring Tools

With the huge growth of tablet devices lately, it seems that eLearning authoring tools are going through another change. It’s nothing new —just another step in the continual evolution we all have seen since the early 1990s, when authoring tools were first introduced to help eLearning professionals create and deliver learning….. Continue reading

August 20, 2016
by Campbell
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Monopoly

Oh Monopoly. It’s the game that seemingly most board game geeks hate. Of course, everyone also plays it completely wrong, and just adds to eventual frustration of it. So while placing collected taxes on Free Parking may seem like you … Continue reading