Working for a high powered customer focused retail organisation it comes with no surprise that they would like to be on the pulse with their learning offerings for staff. Being part of the Retail Operations Learning and Development Team allows me to work with a great set of professionals talented in different capacities. The Workplace […]
I always have lots of ideas buzzing on my brain. Most of them involve small form programmable devices, and the more connected, the better. So when I saw information on the new Raspberry Pi 3, I just went and got myself one. For those that do not know, it is a tiny computer with WiFi […]
I regularly host and go to board games nights. Sometimes we play King of Tokyo, Game of Life, Pandemic and the like. Recently we’ve been taken to playing Uno. Uno is a game I have fond memories of as a child and Ella loves playing too. Simplicity and family fun, all too easy to discard […]
Oh Monopoly. It’s the game that seemingly most board game geeks hate. Of course, everyone also plays it completely wrong, and just adds to eventual frustration of it. So while placing collected taxes on Free Parking may seem like you are doing everyone a favor, the game only works by the removal of money from […]
I was thinking the other day, how I could I make some quick little wins for some eLearning solutions, so I could maybe modulise and integrate into some solutions. I thought of minigames. For those that don’t know, a minigame is a simple game created to provide variety and represent simple activities. From my research many minigames are based on or are variations of classic arcade and classic home console games. Let me clarify, a microgame is a minigame that takes seconds to play. Half of the challenge of microgames is learning how to play them within the short time allotted. Warioware and the likes in Mario Party are compilations of microgames.
Today I thought I would talk a little bit about this elusive concept of “fun.” Games, we are told, are supposed to be fun. The role of a eLearning designer is, in most cases, to take something and make it fun. I use the word “fun” a lot and I usually enclose the word “fun” […]
Before the MDA Framework was written, the terms “mechanics” and “dynamics” were already in common use among designers. The term “aesthetics” in this sense had not, but has gained more use in recent years.
I have been reading a lot on game mechanics lately (in order to integrate some forms of ‘gamification’ into my eLearning projects) and found that to make great games compelling, the player’s experience and expertise needs to change over time and in meaningful ways. Games dole out just the right amount of challenge and learning […]