Assessment

Assessment

Assessment is the process of gathering and interpreting evidence to make judgements about student learning. It is the crucial link between learning outcomes, content and teaching and learning activities. Assessment is used by learners and their teachers to decide where the learners are at in their learning, where they need to go, and how best to get there. Find out more about this topic within.

CPD

CPD

At work lately, I have been privileged to work on a Continuing Professional Development (CPD) program. For those that don’t know the philosophy of CPD, as a member of some companies/professional bodies, you must understand the value of life-long learning. Some companies/professional bodies there is an obligation to participate in continuing professional development (CPD) as […]

E=MC^5

Einstein

A lot of people know about the Albert Einstein famous E=MC2 formula. But here is a formula for learner engagement that I came across on my research, that I found pretty cool. E=MC5 The formula appears in an article by Gregg Collins in the Spring issue of Training Industry magazine titled How Games Drive Learning. […]

UI Tips

As you may know, I wrote my honors thesis on Human Computer Interaction back in my university days, and since then have done a lot of UX and UI based work over the years. I thought I would share some insight into some common things that people mistake UX for UI and vice versa. So here is a clarification post for those interested.

Normally, we think of the term user interface (or UI) as it applies to applications. Technically, this term refers to the parts of the software which interact directly with a human. So, it covers things like what options are available to the user at any given time, how those options are presented on the computer screen, as well as the physical interactions (mouse/keyboard, game pad, etc.). For example, with video games, the UI is divided into two parts: the input (that is, how the player gives commands to the game) and output (how the game communicates the results of those actions and other aspects of the game state to the player).