As you all may know, I have a bit of experience in 3D modelling and animation in the past. A few of my readers may also know that I was once in a club as a child called the Ansett Starship Crew. Being born in Northern Ireland and coming to Australia on a big plane, […]
Responsive (or Adaptive) design means that your design adapts to the screen it is viewed on. Simply put, smaller screens have less space. You can’t fit as much on the screen, and the layout adjusts accordingly. People expect to be able to take training wherever they are, with whatever device they happen to have in their hand.
This question I get asked time and time again. It is the most common question but also one of the most difficult to answer. At least, for customized training. Off the-shelf products have a fixed price and typically are less expensive, but you also lose the ability to tailor the training to your unique company. […]
Working for a high powered customer focused retail organisation it comes with no surprise that they would like to be on the pulse with their learning offerings for staff. Being part of the Retail Operations Learning and Development Team allows me to work with a great set of professionals talented in different capacities. The Workplace […]
Virtual reality (VR) refers to the computer-generated simulation of a world, or a subset of it, in which the user is immersed. It represents the state of the art in multimedia but concentrates on the visual senses. VR allows the user to experience situations that are too dangerous or expensive to enter ‘in the flesh’. Read more here.
I was thinking the other day, how I could I make some quick little wins for some eLearning solutions, so I could maybe modulise and integrate into some solutions. I thought of minigames. For those that don’t know, a minigame is a simple game created to provide variety and represent simple activities. From my research many minigames are based on or are variations of classic arcade and classic home console games. Let me clarify, a microgame is a minigame that takes seconds to play. Half of the challenge of microgames is learning how to play them within the short time allotted. Warioware and the likes in Mario Party are compilations of microgames.
Today I thought I would talk a little bit about this elusive concept of “fun.” Games, we are told, are supposed to be fun. The role of a eLearning designer is, in most cases, to take something and make it fun. I use the word “fun” a lot and I usually enclose the word “fun” […]