Posts Tagged ‘games’

Games in Corporate Training? I think so

// January 17th, 2010 // No Comments » // e-learning, games

Learning by playing is neither a new invention nor a gift of the digital times we live in. All of us remember our first toys that taught us to count beads, recognize shapes, build a tower, win a business park, spell words, solve crosswords, and so on. We learned! Very effectively indeed! Because we had fun!

The problem with learning usually starts when it becomes divorced from fun, when it becomes a chore, a “must do”, a training requirement to be accomplished. This is very frequently the case with corporate training. It is seen as a very serious need—which it indeed is. An organization’s productivity, survival, profit, its competitive edge, and everything besides depend on the efficacy of its employees for which ongoing training is needed.

But we also know that putting people in a training room with a trainer and expecting a miraculous ROI to occur never worked—unless the trainer is exceptionally brilliant and knows the pulse of the learners and the organization inside out. This arrangement is also expensive with enough logistic issues (especially if the organization has more than one office in different geographies) to drive even the most placid HR or training department slightly insane.

I have noticed that most companies, realizing this, have resorted to (or will soon resort to because others are doing so) transferring all their training materials to CDs or web-based training that is a little better or sometime worse (because of the lack of a dynamic trainer) than badly designed PPTs. All of this in the name of “just-in-time” training, learner-centric training, use of the web in training, e-learning, and so on. The training department rejoices because now the courses can be tracked, no logistics need to be arranged for, learners do not spend “productive” time away from their desk, learning can happen at a time convenient for the learner, and all of this within the training budget (which is the first thing that has undergone reduction during this recession). And the training department—for whom this has been a new venture (more of a hit-and-miss adventure because they are new to the e-learning concept) can proudly tick off one more task accomplished from their task list.

Training is over; everyone has taken the course. Eighty percent of the learners have received above 80%–the set pass criteria. The rest twenty percent have been sent a mandate to take the program again—within the next three weeks. For the ensuing two quarters, managers, heads of departments, and the training department anxiously follow the productivity matrix, the delivery quality, the client satisfaction surveys, process and project delivery cycles—and come to the conclusion that things are much the same.

The training department head, the initiator of the program, now vaguely recalls the e-learning consultant (someone like me) saying that the kind of program required to make the training effective and bring about a behavioral change in the learner could not be addressed by just simple “click and reveal” slides. This would require an initial investment much higher than the budget put forth. But the end result would be effective. The complexity of the training need required an approach that would bring about the necessary behavioral change. “How”, had been the question from the skeptical training head. “By making the training fun, by incorporating games”, had been the answer. “Oh, games! No, no, not required. We don’t want our employees to play games. They need to be trained to work effectively. Just make all the content available through CDs and the internet.”

What do you all think?

Blood Bowl Quick Observations

// January 4th, 2010 // No Comments » // awesomeness

For those who haven’t had the pleasure of playing a game of Blood Bowl, the basic premise is that of an American Football game played out in a fantasy reality.  Set in the original Warhammer universe, teams come from several different races, including humans, orcs, elves, dwarves, etc.  While the aim of the game is still to field an 11 player team and get the ball into the end-zone, often a simpler way to victory is to just stomp the opposing team into the turf and then walk in a touchdown.

If you’re not familiar with the rules, supposedly the game has a couple of easy tutorials for you to run through, but you’ll pick a lot of things up just by playing a few matches.  Even though you’ll spend most of your time in the stadium, a lot of the game depends on your team management between events, which allows you to trade and train players, improve your fan support and upgrade team members with armour and weapons.

I used to play many board games, including the original Blood Bowl, and there are so many things that can be excused with physical dice rolls.  Every single action in Blood Bowl outside of regular movement demands a roll of the dice, and the resulting rolls are then modified by a player’s personal stats and skills.

I can’t wait till it comes out on PC, so i can download it and play.

LEGO

// August 7th, 2009 // No Comments » // awesomeness, rambling

As a kid growing up in the 80’s, I played with Lego pretty much every day of my life like most boys I thought. I would spend hours, if not days, making all sorts of elaborate structures, vehicles and characters. I think my favourite was Technic but I had heaps of the stuff (maybe our parents weren’t as stingy as I’ve always thought!) and it was the best of all my toys.

Anybody want to guess how many Lego bricks are made every year? After reasearching, they claim its more than 50 million a day.

Sounds like a lot. And yes it is! To the tune of 19 billion every year. Yes, 19 billion of those little bricks that can build just about anything — from castles and spaceships to monster and robots.

I just recently saw this cool animated stop motion Lego movie. Wish I kept the link to share. I must have watched it over 10 times; I loved the car and the smoke from the tyres made out of cotton wool, the liquid paper daleks, the use of the lego megaphone as a gun with the paper muzzle flashes, all leading up to the big shoe chase. And then there was the bit where the animator himself is attacked by the double clawed bulldozer thing – how awesome! Even the last sequence when it all gets put back together in fast motion was totally amazing to my young mind (and still is!).

Long live Lego!